If we take a look at Activision for example, a giant in the industry, the conclusion would be different as 3 of the franchises (Call of Duty, World of Warcraft, and Candy Crush) bring roughly 3/4 of the total revenue.īefore we move into the financials, it is important to note that the fiscal year of Take-two ends on March 31st. Obviously, one of the big risks that come with every gaming company is, what if the next sequel of a popular game disappoints? What if the next Civilization isn't a big hit, what if the next Grand Theft Auto fails to meet the expectations of the gamers? Although Take-Two isn't immune to this risk, owning a large number of popular games allows them to diversify this risk to a large extent. In 2022, the company acquired Zynga, a company that owned a significant number of top mobile games, which fits well into Take-Two's portfolio. It owns well-positioned, well-known IPs, such as Grand Theft Auto, Red Dead Redemption, NBA 2K, Civilization, Mafia, Max Payne, and many more. ![]() Take-Two is a video game company that grows primarily through acquisitions. Introduction & Fundamental analysis of the business
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